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Gino Grippo

Game Developer

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About Me

Student of System Development, I have been developing games since 2019. I like to work as a team to solve problems creatively, always learning and using communication skills. Passionate about videogames since I was 6 years old, I played hundreds of games of different genres and platforms since then. My experience as a long-term player allows me to better understand wich mechanics and features to use inside a game and decide what works or not.

Experience

FastProBR

Unity Intern Developer

In my day-to-day activities, I consistently work with Unity, primarily developing projects for companies and educational institutions. As part of my internship, I am enhancing my knowledge of Design Patterns, with a special focus on the Singleton pattern. Furthermore, I have experience in implementing online games, using the Photon Engine to optimize communication and synchronization between players.

Procter & Gamble

Business Intelligence Developer

Development of daily routines for the execution of SQL code, which provided data for subsequent analysis using Python or Power BI. Management of a team consisting of three interns, playing a crucial role in creating detailed project documentation and developing training programs to strengthen the team's skills.

Education

UNICAMP - University of Campinas

Fev. 2022 - Jul. 2025

System Analysis and Development Technology Bachelor's Degree

Technical School of Campinas

Fev. 2018 - Dec. 2020

Mechatronics Technician

Projects

Bullet Time

A FPS game where you shoot at the mechanical menace. I did all the dev alone, just getting the assets from Unity. It was a great opportunity to learn about Unity 3D.

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Lier Chess

A western chess in the desert, it was a great game to produce, it was an evolution of "As Aventuras de Lilo", since I worked in the same topics of game development with the same people, but now in Unity.

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As Aventuras de Lilo

I worked with game design and game development in this project. It was a great opportunity to learn more about team work in this workspace, since I had another person sharing the same job. The experience includes Aseprite and Godot, what would eventually lead me to Unity.

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Skills

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