Student of System Development, I have been developing games since 2019. I like to work as a team to solve problems creatively, always learning and using communication skills. Passionate about videogames since I was 6 years old, I played hundreds of games of different genres and platforms since then. My experience as a long-term player allows me to better understand wich mechanics and features to use inside a game and decide what works or not.
In my day-to-day activities, I consistently work with Unity, primarily developing projects for companies and educational institutions. As part of my internship, I am enhancing my knowledge of Design Patterns, with a special focus on the Singleton pattern. Furthermore, I have experience in implementing online games, using the Photon Engine to optimize communication and synchronization between players.
Development of daily routines for the execution of SQL code, which provided data for subsequent analysis using Python or Power BI. Management of a team consisting of three interns, playing a crucial role in creating detailed project documentation and developing training programs to strengthen the team's skills.
A FPS game where you shoot at the mechanical menace. I did all the dev alone, just getting the assets from Unity. It was a great opportunity to learn about Unity 3D.
Find out moreA western chess in the desert, it was a great game to produce, it was an evolution of "As Aventuras de Lilo", since I worked in the same topics of game development with the same people, but now in Unity.
Find out moreI worked with game design and game development in this project. It was a great opportunity to learn more about team work in this workspace, since I had another person sharing the same job. The experience includes Aseprite and Godot, what would eventually lead me to Unity.
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